Adventurers

• The basic class groups (warrior, priest, wizard, rogue) are VERY rare, being less than one in 1,000, and THAT includes soldiers, cloistered priests, court mages, hedge wizards, and the lowest begger thieves you can count; all of them. If only counting adventurers, they would count for about 1 in 10,000.

• They are often distrusted, feared, shunned, treated as nobility (especially when it comes to prices), and sometimes, rarely, treated as heroes. In the Moonshae Isles, they are treated relatively well due to those who came before them.

• Adventurers are trained in the following: sleeping in natural conditions, waking up on an internal sense of time, sleeping lightly, surviving without complaint on iron rations and water, traveling overland, getting over prejudices and fears; they aren't always taught manners, however.

• They are put into apprenticeship at early ages, ranging from birth to ten years (human scale). They remain in said apprenticeship until they prove worthy of taking on some of the Master's tasks, then achieve journeyman status. They are then allowed to do some major tasks, including some for money from patrons (of which they get to keep a portion, since they are using the Master's teachings and materials). Once they themselves master the teachings offered, they are called a Master themselves and are officially "first level".