Cantrips & Orisons

• This covers both the first level spell and the orisons, cantrips, and aspirations. • A caster can use a number of these equal to the number of first level spells they could use if they were four levels higher. • The first-level spell cantrip may not be switched from one type of cantrip to another, as this allows, with the duration listed, far greater power than is possible for a first level spell. One effect may be used, and the benefits over the zero-level cantrips is two: Extremely long duration for a cantrip, and the ability to choose any effect, much like a very minor wish. • Priests also use cantrips, called orisons, or aspirations, and only those belonging to the hierarchy can gain them. • No cantrip can directly injure another individual. • No cantrip can directly interrupt another's concentration. • By directly it is meant that a magical force can be created but it does not automatically cause damage or throw concentration off for another individual. Example: A Zap cantrip creates a bolt of energy that can both interrupt spellcasting and cause damage, but a successful attack must still be made by the caster to hit the target. • When influencing another or another's possessions, that person is entitled to a save vs. spells. • Cantrips will not harm any magical item or any item or person within the protection of a Protection from cantrips spell. • Specialists cannot create cantrips belonging to their opposition schools. • When two wizards are attempting to influence the same person or item with telekinesis or a similar type of cantrip, a proficiency check is required. The wizard with the best check succeeds. • No trainer willingly sells cantrips unless they are also selling their school. It creates competition, as cantrips/orisons are what allow a trainer to train a character up to first level. • Cantrips cost, at best, as much as a fourth-level spell, when you can get them.