Acquiring Wizard Spells

Spells Beyond Those At Start: Naturally, magic-user player characters will do their utmost to acquire books of spells and scrolls in order to complete their own spell books. To those acquired, the magic-user will add 1 (and ONLY 1) spell when he or she actually gains an experience level (q.v.). Therefore, most will be frantically attempting to purchase or cozen spells from non-player character magic-users, or even from other player character magic-users. Spellcasters will normally try to get the best deal they can, insisting on money, magic items, or a ratio of spells in their favor at least. Trainers will trade spells but will charge for them as much as a scroll would cost.

A scroll of but a single spell becomes highly meaningful to the magic- users in the game, especially when it is of a spell heretofore unknown.

The acquisition of a book of spells from someplace in the dungeons or wildernesses of the campaign is a benison beyond price! PC and NPC alike will take great pains to guard scrolls and spell books. Magic-users will haunt dusty libraries and peruse musty tomes in the hopes of gleaning but a single incantation to add to their store of magic.