Disease

Disease in The Alliance

• Most people do NOT throw their waste out the window. • Bathing with soap is common. • Even small towns have some form of sewer system. • Disease is uncommon, but does occur, particularly for adventurers who go into wild areas, touch dead things, and otherwise forget to bathe or cut their hair or fingernails for days at a time. • Any settlement that allows plague (any kind) to leave the town knowingly risks a ban by the clergy, making that town closed to all who want any kind of healing. • Any individual knowingly spreading plague, or knowingly ignoring the instructions of officials to not leave town are subject to a ban. • People who bring illness or other dangers into a town are subject to banishment from that town. Best to send someone to flag someone down and ask for help from a distance. • Adventurers are taught not foul waters above a settlement, nor drink from water below a settlement. It's common knowledge. • Parasites are also a possibility, but are rare. • There are some diseases that there are no cures for: consumption, some plagues, heart attacks, stroke. • Stroke is a sign from the Other Folk that you have offended them in some way. • Not all diseases can be passed to others. • Some diseases are caused by bad water, some by bad air. • Druids (and many priests) do not owe ANYONE healing. This is a miracle of the Gods, and is granted, not owed. Trying to haggle or convince a priest after the answer is likely to get one a ban. To question the Gods' judgment this way, or even that of his direct servants, is foolish in the extreme. • Disease is often seen by druids as part of the natural cycle are they are even less likely to heal a person of disease. • There are many animal diseases, only a few of which humans can get. • Raw meat can bring disease.