Copying Spells

• Attempting to copy a spell of higher level than you can cast results in a fumble chance double that of trying to read a scroll of the same level being permanently written into the spell in the spell book. This means that every time it is memorized from this flawed version, it has that chance of being fumbled, without the caster realizing they’ve misread it. Subsequent reading can drop this 5% per casting, but never to more than half (normal chances for casting a spell from a scroll spell higher than normal). • The process for writing a spell into a spell book involves read magic of the correct duration, or one full hour per spell level to understand the spell. The quill must be from a creature of magical nature. The ink must be made of rare materials specified elsewhere at 100 gp per vial. One vial is suffient for one spell level. If the spell is not understood, a write spell may be used. The copier must draw a magic circle around themselves. They may copy spells at a rate of of one hour per spell level. If they leave their work for any reason, the process must be started anew for any partially written spell. • Chance to know each listed spell is used to determine if the spell can be learned, if a different write-up of the spell can be used if found later, and for identification of spell effects or casting after a full round of concentration.